12/11/2023 0 Comments Multislot Inventory UNITY3D![]() ![]() Subnautica, for example, has a Pickupable component that is placed on the gameobjects. ![]() Figure out what would best fit your game, find game that did it that way, and then try to figure out how they did it. So which type of inventory system is "best" entirely depends on the game. All need to have a way to pick up and drop items, all need to have a GUI representation of the item to show the user, and most (but not all!) also need to have a 3d model representation. Then there's the first Halo, where you've got two guns, a slot for frag grenades, a slot for sticky grenades, and that's it.Īll of these are inventories. Subnautica has a shaped inventory where the size of the item matters, restricting the players from carrying too much per outing (leading players to a "minigame" known as "inventory tetris" to get things to fit). It depends on what kind of inventory system you want to have.Ĭonsider the different types of inventory systems in some common games: Minecraft has a bunch of slots that can be filled with various amounts of items, without caring about the shape of the item itself. ![]()
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